Looking back at the transition from Web 1.0 to Web 2.0
Level 2, point 3. I don't understand. What's the difference brought by Web3?
Great insight!
I would add direct interaction of gamers as they were the owner:
so if the main company sets some protocol user could:
-create quests for other players where they pay the users with their own assets,
-guilds can create daily rewards to guild member (if you connect and do some action you receive rewards
-Salaries for guild member position
Like what you would do for a real economy.
Level 2, point 3. I don't understand. What's the difference brought by Web3?
Great insight!
I would add direct interaction of gamers as they were the owner:
so if the main company sets some protocol user could:
-create quests for other players where they pay the users with their own assets,
-guilds can create daily rewards to guild member (if you connect and do some action you receive rewards
-Salaries for guild member position
Like what you would do for a real economy.