Building sustainable web 3 game economies is a fascinating topic. This article aims to dive into some of the solutions, various challenges and nuances. Defining Sustainable Sustainable typically refers to a state that is able to be maintained long-term. In the context of web 3 gaming most people refer to sustainable as meaning a game is not negatively affected even when there isn’t any increase to the number of players.
To tie in your previous piece on gaming guilds (03/28), do you think there is a world where a sustainable game can support Yield Maximizing Guilds (maximize extraction and minimize investments)?
Do you think future games are going to more directly target individual gamers, rather than trying to partner with guilds to build its player base?
Hello, I really love what you are doing, very inspiring. please keep it up.
I believe Skill-based earning obstacle can be beaten by a very strong matchmaking system in non-scholarship game/game forbid exchanging accounts ( periodic Kyc can do the trick )
Thanks for the post, Derek. Very insightful.
To tie in your previous piece on gaming guilds (03/28), do you think there is a world where a sustainable game can support Yield Maximizing Guilds (maximize extraction and minimize investments)?
Do you think future games are going to more directly target individual gamers, rather than trying to partner with guilds to build its player base?
Hello, I really love what you are doing, very inspiring. please keep it up.
I believe Skill-based earning obstacle can be beaten by a very strong matchmaking system in non-scholarship game/game forbid exchanging accounts ( periodic Kyc can do the trick )
Thanks for sharing!