Introduction It’s both challenging and important to design a game to have a sustainable economy. One of the main reasons it is difficult is because of reward attribution. It’s very difficult to properly proportion game rewards to those who add value to the game's ecosystem, particularly when so many people (bots, bad actors) are explicitly trying to extract for their own economic gain.
This is so true, and my game studio is also eager to explore "pay-to-earn" model. We are actually adapting the same philosophy in terms of designing our game with the mechanism of "variability" in the return, instead of purely a simple linear return model. How do you think this will be attractive to players (particular p2e) as they are often used to a linear modeling return mechanism?