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Spacedude's avatar

a. I agree that making the game successful is not about skins itself. But the idea of a Skin becoming a User Generated Content that finds itself to a Social media Platform disconnected from the game, has so much social equity that it can lead to economic equity as well. And perhaps it may drive the community to feel more engaged with the game as well. I personally feel that this model has never been tried. Feel free to correct.

b. When I speak to gamers in LATAM & SEA, you will be surprised that many average-spending gamers think that if by spending 10-30 USD in games can enable them to possibly extract 30-70 USD, then they would gladly make that expense. And that is where 80% median spends are.

c. One of the things that I have learnt is - It is just harder to implement a model that enables everyone to execute commerce & track it as well. This is how google pay and apple work with games. If Unity had a playbook for P2P, then almost all games would support P2P model today and nor would google/apple complain.

d. While I am building for Mobile Games powered by blockchain, I often struggle to understand the role of decentralisation and where is it necessary. for instance - Minecraft has a Creator verification problem; there are so many duplicate skins. If they implemented private blockchain that proves who has created what skin when, I think that it is a form of decentralisation as well.

Thx for reading, appreciate it

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Spacedude's avatar

Derek.

a. Why do you think CS-GO market & the game still exists despite a clampdown in 2015 for AML reasons. The skins market was implemented three years after the launch of the game.

b. Roblox Metaverse Fashion report clearly calls out how are youngsters spending inside the Game, and their audience may be the same 13 year olds.

c. Why do games need an open currency powered by Crypto, why can't trading itself be sufficient - Fifa/Albion online auction houses on mobile still exist.

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